AI Insights · Timothy · July 2022
Top 5 Celebrity Games on Android in Europe: Q2 2022
Discover the performance trends of the top 5 celebrity games on Android in Europe for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 celebrity games on Android in Europe showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game:
Kim Kardashian: Hollywood experienced fluctuations in weekly revenue, starting at approximately $13.2K at the beginning of the quarter and ending at $14.3K. Weekly downloads began at around 2.9K, dipped mid-quarter, and eventually rose to over 5.1K in the last week of June. Active users saw a general upward trend, increasing from about 8K to over 9.4K by the end of the quarter.
BTS WORLD showed a mixed performance in weekly revenue, peaking at around $7.7K in early April and ending at approximately $4.4K. Weekly downloads fluctuated, starting at nearly 4.9K, dipping in mid-June, and then surging to nearly 6.8K by the end of the quarter. Active users maintained relative stability, hovering around the 35K-39K range throughout the quarter.
Lamar - Idle Vlogger demonstrated consistent growth in weekly downloads, starting at 33.8K and peaking at over 51.4K in early June, before dropping to 29.1K by the end of the quarter. Weekly revenue saw a steady increase, reaching a high of $2.1K mid-quarter, and then slightly declining toward the end. Active users showed a general increase, peaking at around 137K in early June, before dropping to approximately 106.8K by the end of the quarter.
Revue Starlight Re LIVE had minimal weekly downloads, with a notable increase to 45 in the final week of June. Weekly revenue remained relatively stable, peaking at $1.6K in early May and ending at around $927. Active users were few, peaking at 217 in late March and dropping to 44 by the end of June.
PewDiePie's Tuber Simulator witnessed fluctuating weekly downloads, starting at 5.3K and peaking at nearly 6.9K mid-April before falling to 1.3K by the end of June. Weekly revenue remained relatively stable, peaking at $1.3K in early May and ending at about $953. Active users saw a downward trend, decreasing from around 27.9K to approximately 23.9K by the end of the quarter.
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